Hartman I

Marshal (Officer)

Description:

Hartman, level 8
Human, Marshal
Build: Officer

FINAL ABILITY SCORES
Str 19, Con 10, Dex 20, Int 14, Wis 11, Cha 15.

STARTING ABILITY SCORES
Str 10, Con 10, Dex 17, Int 13, Wis 10, Cha 14.

AC: 20 (23 armor deployed) Fort: 17 Reflex: 19 Will: 18
HP: 47 Surges: 7 Surge Value: 11

TRAINED SKILLS
Athletics + 12, Insight +8, Perception +8, Vehicle Operation +13

UNTRAINED SKILLS
Acrobatics +8, Arcana +5, Bluff +5, Diplomacy +5, Dungeoneering +3, Intimidate +5, Heal +3, Nature +3, Religion +3, Stealth +8, Streetwise +5, Thievery +8

FEATS
Level 1: Synchronicity – Ally gains basic atk when you spend AP (Am 134)
Level 2: Crossfire – You can flank 2 squares away (Am 134)
Level 4: Deck Fire – No penalties for atking with firearms while prone (Am 135)
Level 6: Tactical Alteration, Improved (Am 134)
Level 8: Tactical Alteration, Expert – +3 bonus and range is 20 for this power (Am 134)

POWERS
Marshal Class Feature at-will: Spotter (Am 72)
Marshal at-will 1: Lead the Group (Am 72) * Counts as basic
Marshal at-will 1: Tactical Alteration (Am 72)
Bonus at-will 1: Mark of the Puppeteer (Am 72)
Marshal encounter 1: Moment of Apprehension (Am 73)
Marshal daily 1: Force it Back (Am 73)
Marshal utility 2: Leave No Man Behind (Am 74)
Marshal encounter 3: Encouraging Fire (Am 74) <→<→<→s kit, shotgun slug (30), traditional BCP (100), med kit level 2 (Am 164), Tanglefoot Bag, Goggles of Aura Sight

Bio:

Hartman I

StarCraft RPG Academician Academician